In less than a month of joining the team, I took the lead on producing this promo video, completing it in just a few days during my onboarding period. Animations were crafted by Keith Sizemore, Jarred Everson was responsible for environment art.
Character editor Lighting
Validation tool used to help validate all assets ingame.
UDS - Improved clouds shading
On Project ORCS, I was allocated time to concentrate on the look development of the project. I'm deeply grateful to Jarred Everson and Glenn Rane for giving me full creative freedom and trusting me with the responsibility to manage all aspects of lighting, with the singular goal of enhancing the game's visuals.
This post contains a lot of raw captured footage related to lighting look dev work I was doing that doesnt quite fit into other 2 posts related to this project.
Credits:
Art Director: https://www.artstation.com/glennrane
Environment Art / Tech Art Lead: https://www.artstation.com/jjeverson
Material Artist: https://www.artstation.com/tinyworlds
Environment Artist: https://www.micaopenaflor.com
Concept Artist: https://www.artstation.com/rafazanchetin
Concept Artist: https://www.chelseakennedyart.com